A While True Lab game

ARMONS

Link-match battler, in your browser

The shape you trace is the blow that lands.

You arrive at Kota Batavia with a bag, a signed paper, and a fox that rings.

Scroll

One of three, all playable today

The floor is asking. Answer it.

Drag through three or more of one element. That link is the blow.

What one link does, by how long it is

  1. 330
  2. 460
  3. 5100
  4. 6150
  5. 7210
  6. 8280

Two threes come to 60. One six is 150.

A six-tile fire link drawn in one stroke across the board
Six linked, one stroke.

Two

Long is not the same as right.

Five elements. One ring feeds, one star cuts across it — and the easy long chain is usually the one feeding what you are hitting.

Ring feeds  ·  Star overcomes

The chapter ladder showing cleared rungs and the next fight
Fourteen rungs, three chapters.
The concourse under Kota Batavia station at night: gate arms, a shuttered kiosk, escalators, and colour under the floor tiles
The first floor you kneel on.

Three

One colour is eating the others.

Kota Batavia built too high and burns too bright. Under the station the floor has gone one shade, edge to edge.

A flooded thing is not a strong thing. It is a dying one — fewer moves on the board, fewer colours in the street.

What you beat
is what you bring.

The creature you win is the answer to a monster you could not hurt.

The roster

Four walk in today.

An ARMON is a child's wondering, turned real. The quoted line under each name is the wondering it came from.

A creature levels for every fight it was on the team for, win or lose.

BellkinBellkin
SupremakoSupremako
JumantaraJumantara

Fire · Bell Fox ARMON

Bellkin

A child hears a small bell ring in an empty room and decides something warm and shy must have moved through it.

A bell rings louder the longer you keep ringing it.

Water · Tide Calf ARMON

Supremako

A child watches rain break the reflection in a street puddle and wonders what is swimming on the other side of it.

Something that watches long enough only has to move once.

Metal · Sky ARMON

Jumantara

A child watches a bird drop out of a bright sky and understands, for the first time, that falling can be a decision.

It holds its height until the moment it does not.

Splash still to come

Wood · Peace Dove ARMON

Columbin

A child sees a dove land on the windowsill in the middle of an argument and decides it came on purpose, to stop it.

No painting yet, so it keeps its turning solid.

4you can meet
4carry an element
4can enter a battle
  • Never nerfedNothing you own will ever be made weaker.
  • StorageKeeping what you own is free. It always will be.
  • DuplicatesIt becomes Echo, and Echo buys the one you actually want.
  • Every tenEvery ten contains a Rare or better.

Quoted from the game's own promise file. There is no price anywhere in it.

The people

Nobody wrote down why you were sent.

A paper with a place, a time and four signatures. The order does not train Balancers, because reading a flood cannot be taught to somebody who cannot already see it. It finds them, and says so.

Fourteen · sent alone

Heng

There wasn't anyone to come with.

衡 — the beam of a balance scale.

The same person, drawn the other way

Or Heng.

Male or female is yours. Both sets exist, and nothing in the story bends around it.

The first guide

Prof. Benjamin

Everything here leans too far. You seem to be someone who can lean it back.

Teaches by pointing, and explains nothing.

No face yet

The ones lighting the floods

Luan

You hear chaos. We hear the bird.

Nobody has drawn them, and their leader is unwritten on purpose.

Studio design sheets, not final game art.

Already live

Four ARMONS arcade games are already up.

A separate build at riseup.id/game. Folding them in is on the roadmap, not done.

Jumantara Flight
Jumantara Flight
Supremako Dash
Supremako Dash
Bellkin Quest
Bellkin Quest
Truellu Jump
Truellu Jump